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Legacy of Sol Update – Movement!

Posted on | September 18, 2015 | No Comments

Hello there Garblaggians!

We have been working away on our rules for Legacy of Sol and are starting to pull together an alpha set reading for play testing. In anticipation of this we’d love to get some iterative feedback.

So, in a very open fashion, we’re going to start putting bits and bobs of rules and cards up on here. We’d love it if you could download these, take a look and let us know what you think of them. Some of these won’t make much sense without the wider context of the game, but we’ll build that as we go.

Movement Title

First up is Movement, how to move soldiers around the battlefield.Please download, check it out and let us know what you think. We know there’s lots of work to do so please be nice with comments and no stealing!

Download the pdf here => Movement Rules

We look forward to hearing your comments.


Game Review – Eldritch Horror

Posted on | September 2, 2015 | 1 Comment

First Arkham, then the World!

A few nights ago I was invited over to a friend’s house to play Eldritch Horror, which Fantasy Flight Games describes as “a cooperative game for one to eight players, based on the fiction of H.P. Lovecraft and inspired by the classic board game Arkham Horror”. I have played Arkham Horror, Elder Sign and Call of Cthulhu, so was excited about this new game. I have to say I really enjoyed it, so much so that I wanted to write my first boardgame review.

First off I have to say that, as with most FFG products, this game is great to look at. The cards, pieces and board all provide a window into the theme and time period of the works of fiction upon which the game is based. It’s great to see that many games these days are of great production quality and I feel that FFG have had a hand in influencing this and aren’t resting on their laurels in this department.

Review 1 - The Board

As with many Lovecraft flavoured games the emphasis is on a team of investigators trying to prevent the awakening of some really nasty ruinous power. The players have to work together to complete a set number of Mysteries before the appropriately named Doom Track ticks down to zero. At the same time gates are opening and monsters are threatening your investigators. You need to use your varying skills (Lore, Influence, Observation, Strength and Will) to overcome challenges and prevent the big bad from appearing. Or if you can’t do that, hope you can defeat whatever you happen to bring into the world.

In Arkham Horror the game board was based on the eponymous city. In Eldritch Horror, the threat has been extended out to the entire globe. The board is a lovely 1930’s map of the world with period appropriate names and locations (including Arkham). Each continent provides different challenges through dedicated card decks and gates, clues and terrible monsters pop up all over the world, providing a constantly shifting emphasis for the players.

This brings me to my first negative point, and it’s a small one. A lot of the locations are named (e.g. London, Sydney, Heart of Africa), but there are also generically numbered locations mostly in the sea. This leads to a mix of “a gate opens on London” and “a gate opens on sea location 12”. I think a small amount of time could have been spent on adding “South Seas” or “Indian Ocean”. It’s minor, but it did seem to jar with me in the heat of the game.

Not only is the product made exceedingly well, but every card and counter in the game adds to the Lovecraft feel. As my friend’s and I travelled the world encountering gates, exploring cities and facing off against monsters I felt immersed in the story of the game. The cards have plenty of story text to help flesh out the world and provide much of the atmosphere for the creeping doom that is building around you.

Review 2 - Card Example

This brings me to my second negative point and this is a bigger one. There is a lot of stuff, and lots of different stuff. There are several decks of cards (although clearly different), lots of counters, various special actions and about a hundred characters to choose from (not quite, but it felt that way). The owner of the game informed me he had already picked up an expansion for the game, which had added a bunch of stuff. For me this volume of stuff creates two issues.

Firstly I felt that with so much choice it was a bit hard to pick a character. In the end I went with the guy that looked like Winston Churchill smoking a big cigar, why not? As an experienced gamer this didn’t actually deter me. I like choice and was thinking about the future re-playability of the game. However, I could see it as a barrier to less experienced gamers.

Secondly, I arrived after the game and pieces were set up. The owner assures me it only took ten minutes to get sorted, but I noticed he had bought a nifty organiser to put all the bits in. I can imagine you need to add 15 to 20 minutes to your expected play time for Eldritch Horror for setup. This is clearly not an entry level game, but it is not advertised as such and therefore I don’t hold that against it. Also I have horrible memories of setting up Arkham Horror, which needed at least half an hour to get it setup and tidied away.

We spent the evening trying to prevent Cthulhu himself from rising and destroying the world. We managed to complete the three mysteries that faced us, but unfortunately the last one completed in the same round as the Doom Track hit zero. It was slightly galling that all our efforts had been for naught! However, we went on to defeat Cthulhu by the skin of our teeth, so we were redeemed! It was a great night and the cooperative elements of the game really pay off when you all win.

Review 3 - Luck!


For the Fans:                      9/10

A great looking game, this slicker take on the Arkham Horror theme provides the fans with the detailed, rewarding game they have been wanting from the large scale board game genre.

For everyone else:          4/10

This is not a gateway game. Even though this has effectively streamlined Arkham Horror, this is still an intimidating game to get out of the box. People wanting to explore the tabletop Lovecraft world should probably start with Elder Sign.

Legacy of Sol Faction Focus – United Colonies

Posted on | August 29, 2015 | No Comments

The United Colonies

A para-military group that advises the governments of the new Human colonies, the United Colonies (UC) are the peace keepers of human space. Colony armed forces commit members of their own military to the UC for joint operations. The main democratic colonUC - New Priaies are keen to support this movement. However, some worlds are less willing to contribute and look to other powers to back their agenda.

The United Colonies are keen to foster cultural and technological exchanges with the wider galactic com
munity. Adopting existing technologies has proven a powerful step up for their capabilities, but without a manufacturing base they are reliant on alien technology or what the colonies are willing to share. This access to alien technology has proven an incentive for colony armed forces, which are keen to have their troops trained in advanced warfare.

On the galactic stage they are the most progressive. Willingness to work with the Free Species has opened many avenues for the UC and many ‘alien’ organisations view them as the primary political force of humanity. The Protectorate in particular has worked with them closely in helping to bolster the Human Colonies and encourage trade and diplomatic involvement.

The lifting of the quarantine of Sol has opened a pathway to the history of Humanity. The UC are working hard to co-ordinate colony efforts to reclaim the old worlds. However, some entities are seeking individual dominance at the expense of others. With the backing of the Protectorate, the UC is determined to ensure the security of the home-system as a resource for all mankind.

Faction Focus

The United Colonies faction is a very flexible one. They are able to call upon expert tactical units from some worlds and have limited access to advanced Protectorate military and sensor technology. Expedition forces are likely to be able to deal with most issues, but not focused on any one particular battlefield methodology. They potentially therefore don’t have the synergies that other factions do in particular areas, but are set up to deal with many different types of battlefield scenarios. The first Leader available for the United Colonies is the New Pacifican Scientist Pria Katharmi.


Montage Time!

Posted on | April 17, 2015 | No Comments

Hello Garblaggians!

We have been having such a great time creating Legacy of Sol. The rules are in a really good place, with a strong basis to move on and start adding funky stuff like upgrades. The couple of playtests we’ve done have been resounding successes and we intend to do many more.

With Salute just 8 days away we are very keen to pick up some more appropriate minis to use and some sci-fi urban scenery. I think we’ll need to prep a shopping list for the first time!

Anyway, to give you a feel of the last couple of months we’ve created our first video montage.

So please watch the video at the link below. We hope it gives you a bit of insight into our process.

Garblag Games Channel

Hopefully that also gives you a flavour of what’s to come.

By the way if you want to check out our artist in more detail you can head to:

Pencil Wright


Gothic Tales

Posted on | April 8, 2015 | No Comments


19th century London: city of industry, affluence and discovery. The British Empire’s finest gather, their conversation giddy and feverish with talk of scientific wonders, mysteries of the ‘dark continent’, and the latest engineering marvels. Yet outside these prestigious halls, the London’s streets and slums wallow, overcrowded, in disease, crime and death.

These contrasts attract many visitors, and not all harbour wholesome intent. There are creatures in this world, beasts unexplained by Victorian science, and they are legion. Be they supernatural beings, or mere humans whose chests cage the blackest of hearts, they skulk among the populace, their own twisted ambitions their sole company, and woe betide anybody who interferes.

Some call them ‘monster’; others ‘villain’, but whatever the moniker bestowed upon them, these entities are the engines of evil, their machinery that of murder and mayhem.

In Gothic Tales, 1 to 4 players assume the mantle of a powerful villain – known as protagonists – from literature. The Vampire, The Werewolf, The Monster and The Pharaoh are newly arrived in London and have their sights set on enacting something quiet terrible. These protagonists travel around London performing acts of Murder or Mayhem, each aligned to their unique story and set across three distinct ‘acts’. These foul creatures are single-minded and ruthless, and so to combat these villains and save the populace from their predations, each player will also play one of four Investigators (Antagonists). These antagonists will examine every scene in the hope to find clues to a protagonist’s identity, and eventually equip themselves, along with the people of London, with the knowledge to put an end to the evil schemes of the monsters.

The villains know, however, that with each and every step taken in achieving their goals, they leave behind them a trail to be followed, one that may promise their downfall.

Legacy of Sol

Posted on | April 7, 2015 | No Comments


After 75 years the galactic alien peacekeeping force known as the Protectorate has finally lifted the quarantine on the Sol system, the birthplace of humanity. Now 3 human factions vie for control of vital resources on the worlds their history books detail so well. Old rivalries have flared and true intentions have come to the fore. Starships have arrived once again in orbit of Earth, Mars and the colonies and stations that were created in the height of civilisation in the system.

The United Colonies is a para-military group that advises the governments of the new Human colonies, a clutch of nine habitable worlds. With backing from the Protectorate, the UC is determined to ensure the security of the home-system.

Highmountain is a conglomerate of corporate entities within the human colonies as powerful as the government itself. The corporate leadership has recognised the potential value in rescuing biological and technological artifacts from humanity’s past.

New Toronto is a militant offshoot that did not accept the worlds offered to humanity by the Protectorate. They shun the wider galactic community, believing that human worlds should be for humans only, including those of the home-system.

Expeditions have begun to clash in strategically important points throughout the system. Each of these factions has a claim to the past and is determined to exert their authority. As an expedition leader you must ensure that your faction is the one to win out on the battlefield. For what happens today determines the future of humanity.

Do you have what it takes to seize the legacy of Sol?

Update on direction

Posted on | April 2, 2015 | No Comments

Hello Garblaggians!

It’s been a while since we last gave a decent update on what we are doing. Aside from our recent playtest pictures we’ve been pretty quiet. Well unfortunately as is the way with our hobby, real life has intervened to slow things down. However, we now have a clear stretch ahead and, more importantly, what we see as a definite focus; which is what we want to talk to you about.

Up until now we have been messing about with various different formats and games and it has lacked a certain focus. This doesn’t mean that all our other stuff won’t appear, but it will be later on that we get round to them. So, we have decided to focus on two main games to bring to you:

1. Legacy of Sol
2. Gothic Tales

Before we go on to talk about these we wanted to just mention the three games we’re side-lining for now. There are our two roleplaying settings Third Order and Five Cities. Hopefully you’ll notice that Third Order isn’t altogether forgotten for now, but we will be holding fire on Five Cities for the foreseeable future. Also Ascendancy, our card game, is going on the back burner.

Let’s make it clear though. We love all these games. In the future once our two first games are developed and out there we’ll come back to these. But for now we need focus.

We feel that with these games we’ll be able to quite quickly encapsulate the feel of two great settings and provide quality products. We’ll post a synopsis for both of the games very soon. For now we’ll leave you with a one-liner on each.

Legacy of Sol is a unique tabletop skirmish game based in the Third Order universe.

Gothic Tales is a flavour rich boardgame of Victorian monsters and mystery.

Please stay tuned in the coming months as we outline what you can expect from Garblag Games this year.

See you soon!


Third Order Update

Posted on | September 21, 2014 | No Comments

Hello Garblaggites!

So, not wanting to lag behind on Third Order I’ve recently updated the materials available. At the links below you will find the Character Section, Character Sheet and the Forge Galaxy History. This should be all you need to get a feel for the world and make a Third Order character.

Character Section

Character Sheet Page 1

Forge Galaxy – History

Please let us know what you think.


PS. A few edits have already been identified in the Character Section by players and these will be updated shortly.

PPS. Page 2 of the Character Sheet is nearly done!

Five Cities Characters

Posted on | April 27, 2014 | No Comments

Hello Garblaggites!

So, the new campaign begins on Monday at the St Albans Roleplaying Club. In preparation for this I have been working on the Character Creation and Equipment sections as well as the Character Sheet. There have been a few subtle changes, nothing fundamental. These days it’s a refining process and getting it all down on paper.

At the links below you will find all you need to make Five Cities characters:

Character Creation


Character Sheet

The World of Five Cities

I’m really looking forward to the new campaign, which I’ll post about here – so stay tuned for campaign updates.


Five Cities Magic

Posted on | March 27, 2014 | No Comments

Hello fellow Garblaggians!

So I’ve been working on Five Cities a bit, mainly to support an upcoming campaign I’ll be running at the Monday Night Club. Chiefly I’ve been concerned with Blackbridge the city, equipment and trappings and Magic. I’ll be updating on the first two shortly, but I just wanted to share the current outlines for Magic.

There are 4 Elements, which are broken down by 4 Essences to create 16 Circles of Magic. These are then broken down again by 4 Expressions (the skills that characters use in the game) to leave 64 different types of effect that Magi can create. It’s an open and free form system – no spells other than those you can imagine within the guidelines.

Anyway, I’ve attached a file that you can download and have a read of. So feel free to read and let us know what you think here, or on facebook.

Download here: Five Cities Magic



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